Jeffrey Colvin (UI Engineer)– Jeffrey Colvin is a Masters student in USC’s Masters of Computer Science with a Specialization in Game Development program. While receiving his Bachelors of Science in Engineering in Computer Science from the University of Michigan College of Engineering, Jeffrey worked at Stardock Corporation on both their software and game development teams. Most recently, his work experience includes working on the single player UI for Treyarch’s Call of Duty: Black Ops II and working as the lead UI developer for Core Overload. In his free-time, Jeffrey spends as time exploring his new home in LA, bowling with friends and seeing shows and sporting events (especially involving his hometown Detroit teams!).
Krishnakanth Chaganti (Network Engineer)– Krishnakanth “Mallik” Chaganti is a final year graduate student of Computer Science, specializing in games at USC. He currently works at Heavy Iron Studios and has been credited in Disney’s upcoming title – “Epic Mickey 2:The Power of two” for the latest Nintendo WiiU console. Mallik kicked off his career in games as a co-developer at a games startup called Thinking Monkeys, where he heavily modded OpenRA – a real time strategy game. Mallik has also
led technical teams in a few student game projects. When not working, he can be found clicking furiously on his mouse while playing PC games! His portfolio is here: http://www-scf.usc.edu/~kchaga
Fotos Frangoudes (Gameplay Engineer)– Fotos Frangoudes is in his second and final year of his MS in Computer Science with Games Specialization at USC, on a Fulbright Scholarship. He is intersted in serious games, with a focus on health and education, as he believes in the life-changing power of games. He has participated in USC ISI TeamIt project implementing a multiplayer co-op game on USC Gamepipes Comsmopolis platform. Currently, he is part of USC Games Intelligence Lab working on a multiplayer FPS game, and the Creative Media and Computational Behavior Center of USC developing a Kinect-based Upper Body Exercise mixed reality game. His research interests include study of human behavior in games, the impact games can have in people education and how they can help patient rehabilitation. On his free time he likes to play board and video games, basketball and tennis.
Cameron Donley (Gameplay Engineer)- Cameron Donley is a passionate gamer with a thirst for knowledge. After graduating from USC with a B.S. in computer science (games) in 2012, he immediately went into the masters program and will finish it in 2013. He has worked as a QA tester for a mobile game company, brought to life the award winning horror puzzle game Nevermind, and is currently completing a simulation for the USC School of Dentistry.
Prashant Bhalchandra (Graphics and Tools Engineer)- A second year graduate student in the computer science programme, specialising in game development, Prashant Bhalchandra fell in love with games at an early age whilst playing Super Mario. He interns as a Graphics Programmer at Superbot Entertainment, where he is credited on ‘Playstation All-Stars Battle Royale’, a PS3 title releasing in Nov 2012. He takes immense pride in his work, and with an eye for detail, loves engineering applied with finesse. He has been involved in and has led a number of student projects. He is currently working on an ambitious student project ‘Core Overload’ and is looking for full time opportunities as a Graphics or Gameplay Programmer. When not working on games, you can find him on his PS3, longboarding and playing guitar.
Dustin Farris (Gameplay Engineer)- Dustin Farris is a current Graduate student in the Computer Science: Game Development program at USC. While at the University of Tennessee pursuing a B.S in Computer Science, Dustin worked at the National Institute for Computational Sciences at Oak Ridge National Lab. He is currently working as a part of the USC Games Intelligence Lab on a game used to enhance data visualization and simulation. While not blissfully coding, Dustin enjoys playing music, video games, and especially breaking out the d20 to partake in tabletop RPGs. Check out his portfolio here: www.dustinleefarris.com
Lei Shi (Gameplay Engineer)– Lei(Lae) Shi is studying computer science in USC for the second year specialized in game development. Since Lei has played games for nearly 20 years, he chose to break into game industry as a professional following his nature. Lei loves building up a game from ground as well as working on fledging games with new crazy features. When not typing, you may also find Lei sneaking after a squirrel holding a Minolta-x700 or sketching on his script book. Portfolio:http://chaosbb.wix.
Ben Lu (Gameplay Engineer) – Teng (Ben) Lu is currently a Masters student in USC pursuing a Masters in Computer Science (Game Development). Currently Teng is working with the US Department of Energy in a serious recruitment game as well as with the Information Sciences Institute on PedWorks, a research project aimed to teach science and math to middle and high school students through game making. In his school time Teng is working as a Gameplay Engineer for Core Overload. While Teng comes from a programming background he has a deep interest in game design as well. When Teng is not busy coding and debugging to squash the next bug he can be found playing a wide variety of video games ranging from classics like Baldur’s Gate 2 to new titles such as Guild Wars 2. Teng is currently seeking a full time position as a Game Programmer. His portfolio is available here: http://www-scf.usc.
Gabby Thomas (Gameplay Engineer) – Gabby Thomas is a senior in Viterbi’s Computer Science (Games) program at the University of Southern California. She hopes to become a software engineer in the video games industry, and has worked on games from traditional formats into mobile, social, and networked projects (like Core Overload). While not spending time squinting at debuggers and interaction diagrams, she can be found marching and playing bass in the university’s Trojan Marching Band.