Ship Parts Catalogue

Wheski Lazmac (Click to view in 3D)Wheski Lazmac

Required Power: 100

Projectile Damage: 15

Attack Speed: 14 shots per second

Heat Generation: 4.5% per shot

 

 

Bullet Spray (Passive Ability): This weapon loses accuracy as it heats up.

 

 

 

 

 

Heatsink (Active Ability): Activate the Lazmac’s emergency heatsink, instantly reseting HEAT down to 0

 

 

 

“Close enough.” grumbled Lamond as he surveyed the bullets in the target… and everything

 

 

 

 

 

 


Iron Python (Click to view in 3D)Iron Python

Required Power: 100

Projectile Damage: 125

Attack Speed: 2 shots per second

Heat Generation: 30% per shot

 

 

 

Sniper shots (Passive Ability): Primary fire deals reduced damage to chassis but bonus damage to wings and engines.

 


 

The Iron Python is the latest in ViperTech innovation and obliteration.

 

 

 

 


 

Igneous Cocktail (Click to view in 3D)Igneous Cocktail

Required Power: 100

Projectile Damage: 10

Attack Speed: 3 shots per second

Heat Generation: 20% per shot

 

 

Afterburn (Passive Ability): Each shot sprays a massive stream of corrosive plasma projectiles that cling to enemies for a few seconds, dealing damage over time.

 

 

 

Flare Gun (Active Ability): Fire a long-ranged flare that burns enemies upon impact.

 

 


 

Fire solves everything. Except you can’t have fire in space, so toxic chemicals solve everything.

 

 

 

 


 

 

Snowball Effect (Click to view in 3D)Snowball Effect

Required Power: 100

Projectile Damage: 15

Attack Speed: 2.5 shots per second

Heat Generation: 30% per shot

 

 

Shotgun Snowballs (Passive Ability): Primary fire blasts out multiple projectiles in a cone. Each projectile does its own damage and enemies can be hit with multiple.


 

 

 

 

Expanding Charge (Secondary Fire): Launch a mysterious, explosive projectile that increases in speed and damage as it travels.


 

 

A strange alien weapon sold by the Singularity that fires a mysterious growing energy ball.


 

 

 

 

 


 

 

B3 Ballista (Click to view in 3D)B3 Ballista

Required Power: 100

Projectile Damage: 100

Attack Speed: 1 shot per second

Heat Generation: 50% per shot

 

 

Spare Rocket (Secondary Fire) (6s cooldown):Fire a bonus rocket that requires no heat and does not affect fire rate.

 

 

 

The best things come wrapped in explosions.

 

 

 

 


 

 

Electrobuzzer Elly (Click to view in 3D)Electrobuzzer Elly

Required Power: 100

Projectile Damage: 75

Attack Speed: 2 shots per second

Heat Generation: 30% per shot

 

Bouncing Sparks (Passive Ability): Primary fire bounces to nearby enemies. All enemies hit with this weapon’s primary fire are marked with electricity

 

 

 

Electrocute (Secondary Fire) (12s cooldown): Deals damage to all enemies on screen marked with electricity.

 


 

Like playing 10,000 kWatt pinball.

 

 

 

 


 

Drake's Nest (Click to view in 3D)Drake’s Nest

Required Power: 75

Projectile Damage: 280

Attack Speed: 4.20 shots per second

Heat Generation: 20.4% per shot

 

Drake launch (Passive Ability):Each shot sprays a squadron of drake drones out in a fan. The number of drones created by each shot is decreased by the number of deployed drones that you currently have alive.

 

 

 

Deploy Drake (Secondary Fire) (2s cooldown): Summons an autonomous Drake drone that fires at nearby enemies. Drake drones last 3 seconds before self-destructing.

 

 

Power in numbers.

 

 

 

 


 

 

Essence Thief (Click to view in 3D)

Essence Thief

Required Power: 74

Projectile Damage: 100

Attack Speed: 4.20 shots per second

Heat Generation: 20.4% per shot

 

 

Healing Beam (Toggle): Change your primary fire’s laser beam into a green healing beam. Allies hit with this beam are healed for 5% of their max HP every second.

 

 

 

Steal from the rich, give to your team.

 

 

 

 


 

 

Hemoglobinator (Click to view in 3D)

Hemoglobinator

Required Power: 74

Projectile Damage: 75

Attack Speed: 4.20 shots per second

Heat Generation: 20.4% per shot

 

 

Goop Field (Secondary Fire) (12s cooldown): Deploys a goop field at your cursor’s location that deals damage over time and greatly slows enemies. Lasts 6 seconds.

 

 

 

It’s hard to avoid getting blown to pieces if you can’t move.

 

 

 

 


 

 

Wreckit Ripper (Click to view in 3D)

Wreckit Ripper

Required Power: 50

Projectile Damage: 150

Attack Speed: 4.20 shots per second

Heat Generation: 20.4% per shot

 

 

Boomerang Buzzsaw (Secondary Fire) (2s cooldown): Shoots a short-range buzzsaw that returns to your ship after traveling a short distance.  It that deals damage every time it passes through an enemy.

 

 

 

Fire solves everything. Except you can’t have fire in space, so toxic chemicals solve everything.