Ship Parts Catalogue

Bulk E-200 (Click to view in 3D)Bulk E-200

Required Power: 100

Part HP: 650

Speed: 100

 

 

 

Standard Dash (Active) (3s cooldown): Overclock the Bulk E-200 for quick burst forward.

 

 

 

A standard issue IJF engine, the Bulk E-200 has served many pilots well.

 

 

 

 

 

 


Earl's Embers (Click to view in 3D)Earl’s Embers

Required Power: 100

Part HP: 450

Speed: 110

 

 

 

Flame Trail Dash (Active Ability) (4s cooldown): This engine’s questionable construction leaves a burning trail of debris behind it when you dash. The fire trail lasts 2 seconds and deals 50 damage/second.

 


 

This *might* have a tendency to catch on fire –Vadkor Researcher, last words.

 

 

 

 

 

 


 

Bucking Bronco (Click to view in 3D)Bucking Bronco

Required Power: 100

Part HP: 500

Speed: 95

 

 

 

Triple Threat (Active Ability) (5s cooldown): This engine can do three short dashes before needing to cool off.

 


 

THREE TUBES THREE TIMES THE THRUST.

 

 

 

 

 

 


 

 

Helix Engine (Click to view in 3D)DN Accelerator

Required Power: 100

Part HP: 500

Speed: 100

Cooldown: 5 seconds

Distance: Standard

 

 

Blink (Active Ability) (5s cooldown): This mysterious engine causes your ship to teleport a short distance, allowing it to bypass small obstacles.

 

 

 

Warp the very fabric of space and time with the DN Accelerator.

 

 

 

 

 

 


 

 

Marys Moonshine (Click to view in 3D)Marys Moonshine

Required Power: 50

Part HP: 1100

Speed: 135

 

 

Brewing Dash (Active Ability) (5s cooldown): Your ship gains SPEED but loses STRL as you move. Dashing with this engine resets the counter.

 

 

Filled with delicious volatile moonshine.

 

 

 

 

 

 


 

 

The Carbonatron (Click to view in 3D)The Carbonatron

Required Power: 75

Part HP: 1000

Speed: 145

 

 

Overcharged Booster (Active Ability) (5s cooldown): This dash’s distance scales with your Overload. At 0% overload you dash half the distance, and at 100% overload you dash twice the distance.

 

 

 

This engine charges its own booster flux panels in sync with your ship’s Core resonance.

 

 

 

 

 

 


 

 

The Pathfinder (Click to view in 3D)The Pathfinder

Required Power: 75

Part HP: 1000

Speed: 150

 

 

Lay Beacon (Active Ability) (6s cooldown): Summons a beacon at your current location. Reactivating this ability before it goes on cooldown will teleport your ship back to the beacon.

 

 

 

This mysterious engine looks like some kind of insect abdomen…

 

 

 

 

 

 


 

 

Voltic Carbomb (Click to view in 3D)Voltic Carbomb

Required Power: 75

Part HP: 800

Speed: 150

 

 

Overloaded Thrusters (Active Ability) (0s cooldown): This engine consumes 20 Overload every time you dash, but has no cooldown.

 

 

 

Who needs overloads when you can just out run everything?

 

 

 

 

 

 


 

 

Whirling Falcon (Click to view in 3D)Whirling Falcon

Required Power: 50

Part HP: 950

Speed: 150

 

 

Vacuum Dash (Active Ability) (5s cooldown): Dash with such force that you leave a small vortex that sucks in enemies nearby to your starting location. The vortex lasts 1 second.

 

 

 

It spins at 9,001,000 RPM.

 

 

 

 

 

 


 

 

Berserker Barreler (Click to view in 3D)Berserker Barreler

Required Power: 100

Part HP: 550

Speed: 110

 

 

 

 

Charge (Active Ability) (3.5s cooldown): Performs a short dash forward, causing the engine to rumble to life and prove a +10 damage boost that lasts 2 seconds.

 

 

 

 

It’s rumored that this massive engine took ten years to make and 20 years for someone to actually land safely with it.