Required Power: 100
Part HP: 650
Speed: 100
Standard Dash (Active) (3s cooldown): Overclock the Bulk E-200 for quick burst forward.
A standard issue IJF engine, the Bulk E-200 has served many pilots well.
Required Power: 100
Part HP: 450
Speed: 110
Flame Trail Dash (Active Ability) (4s cooldown): This engine’s questionable construction leaves a burning trail of debris behind it when you dash. The fire trail lasts 2 seconds and deals 50 damage/second.
This *might* have a tendency to catch on fire –Vadkor Researcher, last words.
Required Power: 100
Part HP: 500
Speed: 95
Triple Threat (Active Ability) (5s cooldown): This engine can do three short dashes before needing to cool off.
THREE TUBES THREE TIMES THE THRUST.
Required Power: 100
Part HP: 500
Speed: 100
Cooldown: 5 seconds
Distance: Standard
Blink (Active Ability) (5s cooldown): This mysterious engine causes your ship to teleport a short distance, allowing it to bypass small obstacles.
Warp the very fabric of space and time with the DN Accelerator.
Required Power: 50
Part HP: 1100
Speed: 135
Brewing Dash (Active Ability) (5s cooldown): Your ship gains SPEED but loses STRL as you move. Dashing with this engine resets the counter.
Filled with delicious volatile moonshine.
Required Power: 75
Part HP: 1000
Speed: 145
Overcharged Booster (Active Ability) (5s cooldown): This dash’s distance scales with your Overload. At 0% overload you dash half the distance, and at 100% overload you dash twice the distance.
This engine charges its own booster flux panels in sync with your ship’s Core resonance.
Required Power: 75
Part HP: 1000
Speed: 150
Lay Beacon (Active Ability) (6s cooldown): Summons a beacon at your current location. Reactivating this ability before it goes on cooldown will teleport your ship back to the beacon.
This mysterious engine looks like some kind of insect abdomen…
Required Power: 75
Part HP: 800
Speed: 150
Overloaded Thrusters (Active Ability) (0s cooldown): This engine consumes 20 Overload every time you dash, but has no cooldown.
Who needs overloads when you can just out run everything?
Required Power: 50
Part HP: 950
Speed: 150
Vacuum Dash (Active Ability) (5s cooldown): Dash with such force that you leave a small vortex that sucks in enemies nearby to your starting location. The vortex lasts 1 second.
It spins at 9,001,000 RPM.
Required Power: 100
Part HP: 550
Speed: 110
Charge (Active Ability) (3.5s cooldown): Performs a short dash forward, causing the engine to rumble to life and prove a +10 damage boost that lasts 2 seconds.
It’s rumored that this massive engine took ten years to make and 20 years for someone to actually land safely with it.