Archive
- Core Overload Spotlighted by Unreal Engine!
May 20, 2013
- Core Overload Demo Day 2 Quickpost
May 18, 2013
- GDC Recap
Mar 31, 2013
- Core Overload will be at GDC!
Mar 25, 2013
- Weekly Parts Spotlight #8
Mar 2, 2013
- Weekly Parts Spotlight #7
Feb 28, 2013
- Weekly Parts Spotlight #6
Feb 26, 2013
- Weekly Parts Spotlight #5
Feb 24, 2013
- Weekly Parts Spotlight #4
Feb 16, 2013
- Weekly Parts Spotlight #3
Feb 12, 2013
- Older News
Weekly Parts Spotlight #7
Feb 28, 2013
Trip Sec Flask
Produced by Vadkor Research Conglomerate
![Trip Sec Flask](https://core.metagame-studios.com/wp-content/uploads/2013/03/tripsecflask.png)
Click the picture above to view the model in 3D!
The Trip Sec Flask is a prototype chassis developed by the Vadkor Research Conglomerate in an attempt to develop a ship immune to all external fire. However, the energy requirements for a chassis to sustain this invulnerability for more than a few seconds are absolutely massive. Due to exponential energy requirements for longer durations of activity, the Trip Sec Flask would require at least 147 on-board cores for 100% uptime.
Special Ability: Activate a force field around your ship for a short time.
![Trip Sec Flask Animation](http://i.imgur.com/ko76YAi.gif)
Strengths:
- Damage shield fully negates all incoming damage for a few seconds with no exceptions
- Not even massive amounts of damage can make the shield end early
Weaknesses:
- The chassis has a relatively low amount of hit points
- The force field has a long cooldown and a short duration
Tips and Tricks:
- Try to save your special ability for incoming projectiles. You need to react quickly!
- The shield only lasts for a few seconds, so using it as soon as it becomes available is not recommended. Instead, try to active the shield the moment before impact.
Concept Art
Trip Sec Flask Concept
![Trip Sec Flask Concept](https://core.metagame-studios.com/wp-content/uploads/2013/03/RP_Science_Vessel_Concept-1024x404.jpg)
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