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Brian Choi (Art Director) – A Junior at USC’s Interactive Media Division Undergraduate program, Brian Choi is striving and stumbling towards being a Concept & 3D artist Ninja.  He has had a strange breadth of experiences, ranging from QA at Blizzard Entertainment on Diablo 3, to working as a jack-of-all-trades artist with Reverge Labs, and over the years has been bestowed a range of nicknames, including Barbie, Glitter, and Lore Master (For stories, inquire within). He is currently looking for a production art internship in the game development industry with an awesome team.



Lisa Clark (2D Artist) – Lisa Clark is a concept artist currently attending Laguna College of Art and Design in sunny Laguna Beach, California. She specializes in 2D concept and illustration, in both traditional and digital media. Her long-term goals include being a lead concept artist for a major game production, living in France, and of course, ruling the world. When she’s not drawing, you can typically expect her to be reading, getting some sun, or sleeping. You can check out her portfolio at



David Heidhoff (Concept Artist) – David grew up in Germany and relocated to the California about a year ago to study Game Art with Concept Emphasis at Laguna College of Art and Design. A fascination for movies and games got him into concept art at an early age. Ever since he has been constantly refining his skills working on various freelance projects and his personal portfolio.





Sean Najarro (Tech Artist & Animator) -Hailing from the wind-swept plains of Chicago, Sean came to USC in search of fame, fortune, women and adventure. A former soldier who served in the trenches of Iraq, Sean is currently pursuing a B.A. in Interactive Entertainment and a B.A. in Philosophy. With God-Like skill and the grace of a swan, Sean is poised to strike at the video game scene with his inane philosophical banter and his sweet artistic flourish. Sean is skilled in the black arts of 3D Modeling, Texturing, Rigging, Lighting, and Animation. Sean is also well versed in the arcane knowledge of Digital Sculpting and Digital Painting. When not grinding away and honing his skills to a fine mirror finish, Sean is either heroically vanquishing his foes, playing video games, out galavanting with the seedy characters of the night, or getting into alcohol-fueled discussions about the works of Friedrich Nietzsche. More of his shenanigans can be found at: and


Povilas Selilas (3D Artist) – Povilas is self taught 3D artist. He is always looking for ways to increase his skills. And he hopes one day to make a living by creating game assets. His portfolio is available at






Alfredo Dosztal (2D Concept Artist) – Alfredo Dosztal is a self taught concept artist & illustrator.  Although he always had to depend on other regular jobs, he never stopped practicing and studying everything regarding concept art and digital illustration on his own account, in time becoming able to get his first commissions. Alfredo loves sci-fi art, literature, games and movies. Also enjoys revisiting old PC classic games. See some of his work at:




Jose Perez (2D Concept Artist) – Jose Perez, a.k.a “JP” for short, is currently an Architecture student and is projected to finish studies during the 2013 year. Besides a growing passion for what Architecture represents, JP has already demonstrated a great interest in the fields of graphic design and concept art. He has been working as a freelance graphic designer since the summer of 2011 and has clearly demonstrated a passion for game art by joining the Core Overload team. Check out his personal designs at



Scott Arnold (3D Artist)- Scott has had a passion for art since he first tried to draw helicopters that his dad flew in the military. His passion for gaming came a little later when he played his first pong match on the Atari. Scott is a both a self-taught artist and IT professional who holds a degree in Multimedia and 30+ years in computing. He is inspired by science and technology and what new possibilities they can bring. When he isn’t working, or should we say playing with computers, he enjoys exercise, playing with his dog children, and eating ice cream.



Tom McDowell (Concept Artist) – Tom is a London based product and toy designer. In his spare time he works as a concept artist specialising in vehicle, robotic and character design. In the future he would like to move into the world of films and computer games full time. Check out more of his work at





Eric “Odin” Vancza (3D Artist) – Eric is a Full Sail graduate with a bachelors degree in Computer Animation. Post graduation, I worked for various simulation companies, designing virtual training videos for military personnel. However, my passion lies in the entertainment industry. I have always been a gamer and want nothing more than to move out west and work at an art studio. I am available for work and am willing to relocate at my own expense ASAP.




Jet Shao (2D Artist) – Jet Shao, a.k.a runaway prototype is an industrial designer/concept artist. Currently located in Melbourne Australia running a small freelance design consultancy Runaway Prototype Design. With a passion about concept design in both gaming and film industry, he is trying to land a job in the entertainment design field. He is willing to relocate for the right offer. Please visit his blog at





Andre Alves de Oliveria (2D Artist) – Andre is a Graphic Designer who works for one of the top four fashion brands in Brazil, but has a crazy love about concept and illustration is changing his mind about his career. He did a lot of illustration and concept freelance work for advertisement, and decided that its time to try something new working with games.  His art style is cartoon, but he isn’t giving up the fight, so he is adapting his style to do this game. He is currently looking for freelance work with concept or illustration.




Justin Tang (3D Artist) – Justin is a passionate and driven Junior at USC, aspiring to become a 3D prop/environment artist on an awesome game development team. He is currently seeking art internships that will allow opportunities for him to refine his skills in game art, and to bring worlds to life with rich, vibrant scenes.

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